Virtual Cinematics · ZHdK × HKAPA

Direct the scene before you shoot it.

cineDESK is a practice-based platform for collaborative pre-production — where directors, cinematographers, and designers block, light, and stage a film together, in real time, around one table.

Previsualize your stories Scroll
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Shared touchscreen desk
Iterations before the shoot day
RT
Rendered live in Unreal Engine
What cineDESK is

A tool for facilitating scene blocking and staging in the pre-production process — built so the whole creative team can previsualize together.

Directors, cinematographers and production designers gather at a single touchscreen desk and explore how space, light, props and acting translate into cinematic sequences. The desk shows the top view of your location; a second monitor shows the output of the virtual camera — rendered live.

See the full workflow →

In the room

Handling a virtual camera by hand.

The positions and movements of virtual actors and cameras in 3D space are rendered in real time into 2D images — so what the team stages is what appears on screen.

Handling the virtual camera on the cineDESK touchscreen
Handling the virtual camera. ZHdK © 2022, Norbert Kottmann
What it does

Pre-visualization that keeps the whole crew in the frame.

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Collaborative blocking & staging

Lay out camera positions, actor marks and set geometry together on one touchscreen — no single-operator bottleneck.

Multi-user surface
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Real-time photoreal render

Virtual cameras and actors are rendered live into cinematic sequences with Unreal Engine.

Unreal Engine · Live output
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Virtual & physical staging

Work fully in the virtual scene, or combine it with physical staging for hybrid pre-production.

Two staging modes
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Built for every creative lead

Director, DoP, production designer and crew — designed around the whole team, not one seat.

Whole-crew workflow
A cineDESK virtual-production session at HKAPA
Virtual production at HKAPA. HKAPA · School of Film & Television
From the studio

Proven in a working conservatoire.

cineDESK is used at HKAPA's School of Film and Television every day — in classrooms, studios and symposia, with students and professionals alike.

Originated at
ZHdK — Zurich University of the Arts, Immersive Arts Space.
Extended by
HKAPA — Hong Kong Academy for Performing Arts, School of Film & Television.
Proven with
Faculty workshops for GEECT & CILECT member institutions.
Network
ZHdK · HKAPA · FilmEU.
Call for collaboration

We're looking for partners to build this with.

From industry pilots to joint research and teaching — let's talk about where cineDESK goes next.

Explore collaboration
The Platform02 / 04

One desk. The whole crew. The shot, before the shoot.

The touchscreen desk displays the top view of your location; a second monitor shows the virtual camera's output. Everything you stage is rendered live in Unreal Engine.

How it works

From empty stage to edited sequence.

cineDESK follows a real production sequence — each step builds on the last, and the timeline lets you go back and refine in an iterative loop.

STEP 01 — PREPARE ASSETS

Bring in the world

Load 3D assets of the film location, props and actors — including MetaHumans created in Unreal Engine.

Preparing 3D MetaHuman assets for a staging session
Preparing 3D assets: MetaHumans by Unreal Engine. ZHdK © 2021, Norbert Kottmann
STEP 02 — STORYBOARDING

Position and light the scene

Quickly place virtual actors and props, set the lighting and define camera angles to build an animatic of the scene.

Positioning virtual actors and cameras for storyboarding
Position virtual actors and cameras. ZHdK © 2022, Norbert Kottmann
STEP 03 — BLOCKING

Animate the performance

Animate virtual actors with standard loops — walking, sitting, looking around. Record, play back and rearrange the blocking.

Recording a character's blocking on cineDESK
Record a character blocking. ZHdK © 2022, Norbert Kottmann
STEP 04 — STAGING

Move the camera

Animate the virtual cameras while the performance plays back, defining angle, framing, focal length, focus and tracking. A timeline lets you refine iteratively.

Recording camera movements while character animation plays
Recording camera moves over the performance. ZHdK © 2022, Norbert Kottmann
STEP 05 — EDITING

Cut the sequence

A basic editing feature lets you review the shot breakdown and the timing of your staged scene — assembling shots into a sequence.

Editing different camera shots into a sequence
Edit different shots into a sequence. ZHdK © 2022, Norbert Kottmann
Advanced mode

Bring real actors into the virtual scene.

Beyond the touchscreen, cineDESK's physical-staging mode drives the virtual characters and cameras with live performance — for more individualized, sophisticated results.

A performer captured in a motion-capture setup at HKAPA
Staging with real actors via performance capture. HKAPA

Working with actors

Stage with real actors to animate the virtual characters individually — using motion-capture systems (Rokoko, Xsens, OptiTrack, Vicon) and face tracking via iPhone / ARKit.

Controlling the virtual camera with a position-tracked iPad at HKAPA
Controlling the virtual camera with a tracked iPad. HKAPA

Intuitive camera handling

Instead of the touchscreen, a position-tracked iPad lets the cameraperson operate the virtual camera as if it were a physical, hand-held rig.

The cineDESK touchscreen powered by a game computer running Unreal Engine
The touchscreen is the central element, powered by a game computer running Unreal Engine. ZHdK © 2022, Norbert Kottmann
Under the hood

The technology stack.

Unreal Engine — real-time render Touchscreen desk — collaborative surface MetaHumans — digital actors Rokoko · Xsens — motion capture OptiTrack · Vicon — optical capture Tracked iPad — hand-held virtual camera iPhone · ARKit — face tracking Virtual cameras — cinematic lensing Virtual dolly — camera movement Gear Head Simulator — pan & tilt control

The virtual dolly and Gear Head Simulator are recent additions, co-developed with local university teams.

In use at HKAPA

The desk, in real sessions.

Photos · HKAPA School of Film & Television

See it in motion.

The clearest way to understand cineDESK is a live demonstration. We'd be glad to arrange one.

Request a demo
Research & Network03 / 04

Built through practice, across two continents.

cineDESK began as practice-based research at the Zurich University of the Arts and grew — with HKAPA and the FilmEU alliance — into a worldwide network of film schools building the future of previsualization together.

Origin

From ZHdK's Immersive Arts Space

cineDESK's core implementation was developed at the Zurich University of the Arts, where the Immersive Arts Space built the touchscreen tool and the Unreal Engine plug-in that powers it.

Extension

Extended functionality at HKAPA

The Hong Kong Academy for Performing Arts joined the project to develop extended functionality, bringing cineDESK into a new teaching and research context and widening its reach across Asia.

In practice

Shared with the field

In February 2023, a three-day cineDESK workshop for faculty and leadership of GEECT-accredited institutions ran at ZHdK — hands-on training, technical background and teaching concepts.

At the 2022 CILECT Congress in San Sebastián, ZHdK lecturers presented the latest version of cineDESK with hands-on sessions for film educators worldwide.

Research themes

Where the inquiry is heading

Current work spans virtual-production pedagogy, collaborative tool design for creative teams, and AI-integrated filmmaking — carried forward through co-productions and exchange between partner institutions.

Research · AI for filmmaking

Capturing how films get made — to build AI that supports the craft.

Beyond previsualization, cineDESK turns previously uncollectable production practice into structured data.

Filmmaking knowledge lives in practice. cineDESK makes that practice studyable.

Using sensors, virtual cameras and other capture devices, it records the interactions, processes and decisions of a working crew — data that was previously impossible to gather.

The goal is a local data model of the Hong Kong film industry: a foundation for AI that emulates and enhances how creative teams collaborate, share knowledge and solve problems together.

The applications reach beyond film — into education, professional training, and any field where effective teamwork matters.

Recording production data at a cineDESK control station at HKAPA
Capturing real production data at the desk. HKAPA
The cineDESK Network

A partnership, not a product.

HKAPA, ZHdK and the FilmEU alliance joined forces to create cineDESK — and it has grown into a worldwide network that develops the platform, teaches with it, and shares it onward. New partners are welcome.

Participants around the cineDESK table at a performing arts symposium in Hong Kong
Collaboration at a performing-arts symposium, Hong Kong. HKAPA
Who's behind cineDESK

Two schools, one team.

cineDESK is built by researchers, educators and developers across ZHdK and HKAPA — from the engineers who wrote the tool to the filmmakers who teach with it.

The cineDESK team from ZHdK and HKAPA
Manuel Hendry, Valentin Huber (ZHdK) · Dr Terry Lam (HKAPA) · Norbert Kottmann (ZHdK) · Vincent Cheung (HKAPA).

Research partners welcome.

If your school or lab works where cinema meets real-time technology, let's compare notes.

Start a research conversation
Collaborate04 / 04

We're looking for partners to build this with.

cineDESK has proven itself across two conservatoires. The next chapter is bringing it into real productions and more classrooms — and we're inviting collaborators from both industry and academia.

Presenting cineDESK at a performing arts symposium in Hong Kong
cineDESK at a performing-arts symposium in Hong Kong. HKAPA
For industry

Studios, production houses & technology partners

Put cineDESK to work on real projects and help define the professional workflow.

  • Pilot the platform on live pre-production and previz
  • Co-develop features for virtual-production pipelines
  • Integrate camera, capture and rendering technology
  • Train crews on collaborative previsualization
For academia

Film schools & research institutions

Join a practice-based network at the intersection of cinema and real-time technology.

  • Build your own cineDESK with the tutorial kit and open-source Unreal plug-in
  • Send faculty and students to blocking & staging workshops
  • Co-produce and run cross-institution student projects
  • Collaborate on publication and conference work
How partnership works

Three ways institutions get started.

Established with ZHdK and now open more widely — adaptable to your resources and goals.

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Build it yourself

A tutorial kit with hardware recommendations, the open-source Unreal plug-in, and remote support so your team can build cineDESK on site.

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Workshops

Hands-on introductory and project workshops in blocking and staging — bring an idea and a location, and stage your own scene.

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Local courses

Introductory courses or custom workshops with your students, on your premises, subject to availability.

A cineDESK cooperation session with building instructions and tutorials
The cooperation plan: building instructions, tutorials, hardware recommendations and the Unreal plug-in. ZHdK © 2021, Norbert Kottmann
Get in touch

Let's make something together.

Tell us about your studio, your school or your project. We'll set up a conversation and, where it fits, a live demonstration of cineDESK.

HKAPA · Dean, School of Film & Television Dr. Terry Lam

Scholar-practitioner with 25+ years across film narrative, production design and digital media — spanning visual-effects supervision on Hong Kong action cinema, award-winning screenwriting, and practice-based research into immersive storytelling technology.

terrylam@hkapa.edu Faculty profile ↗
HKAPA · Head of Screen Production Practices Mr Vincent Cheung

Co-developer of cineDESK, working across cinematography, editing, visual effects, virtual production and immersive storytelling — with a career spanning VFX supervision on Hong Kong features, VR and immersive projects, and collaborative pre-production.

vincentcheung@hkapa.edu Faculty profile ↗